Battle of Mogadishu – 30th anniversary
US side:
Delta Sniper MSG Gary Gordon
Elite tier Commander
Colt
M723 (Carbine w/reddot), Colt M1911 (Pistol), body armor
Delta sniper SFC Randy Shughart
Elite tier sergeant
M21
(Battle rifle [Note! Extra rule: Rapid fire] w/reddot), Colt M1911 (Pistol), body
armor
CWO Michael Durant
Professional pilot
MP5A3
(SMG), body armor
Note: Pilot is treated wounded, cannot move, but can be
dragged!
Extra rules:
Last stand:
If an enemy hit in 1st RI, Delta snipers can shoot again another enemy in 2” of the previous target.
Every shoot counts:
If a weapon has a Rapid fire or Automatic rule, then can
shoot any avialable target 2” apart in the 1st RI, don’t requested to shoot a
single target. The -1 SG penalty from Rapid fire or Automatic rules applies for every
targets!
Note! These extra rules above can be combined.
Low on ammo:
From the start of turn 6, if a Delta sniper roll any
number of 1’s for SG rolls, then after the firefight immediately roll a secondary
D6 after each 1 results. If these secondary rolls are 3+, then nothing
happens, otherwise the sniper’s main weapon is emptied, he can only use his
sidearm.
Blackhawk supply:
There are 2 M16’s (Assault rifle) in the downed Black
Hawk, what can be picked up, and the previous rules applies for these weapons
too.
OTA:
Heliborne minigun support:
Any Delta Snipers can called
in any number of times this OTA, but after each call-in, the CD values for the
call-in OTA decreases by one for both of them, and the first time when the CD
roll is failed, the Blackhawk is hit, and cannot provide further support! The
Minigun only shoots one per turn, not two!
Victory points:
5 Points / active (Not Dead or Unconscious) US soldier /
turn
1 Point for every neutralized enemy
|
SFC Randy Shughart, test game |
Somali side:
Militiaman ~8 +D6 (Alert), starting in the 12"x6" Open Area at the table edge.
No commander, or sergeant
Weapons: assault rifle only
OTA:
Continuous reinforcement:
From the 2nd turn in the Command phase: 3+D6 Militiaman
appears on one side of the board: Roll D6, 1-4 one –prearranged- table side, 5
at the player’s choice, 6 at the player’s choice and another unit appears, with
D6 militiaman, on the same side or the opposite side of the board.
Victory points:
50 Points / dead or unconsious Delta Sniper
50 Point for captured Pilot
Mission:
Board:
Playing area is 4'x4'. The wreck is on the center. Buildings and walls around it, about two sides totally covered, this is the Center Area. 1-2 paths to the center per side, lot of covers, barricades, barrels. There is an Open Area on one table edge (on the same side as the side where there are little cover around the downed heli), about 12"x6". This Open Area is partially covered from the crash site.
Insertion (Pre-mission, Demo game):
The two Sniper starts in the 12"x6"Open Area on the table edge.. 4-5
Militiamen alone or in two-man group walk toward the wreck about 12-18” from
the table sides. The Snipers must eliminate the Somalis. No OTA’s.
„We’re it!” („cutscene”, not playable):
Delta’s treat the Pilot, drag him to cover. US side chooses their starting position for the main mission, near the wreck, (They're must be inside of the the Center Area, surrounding by buildings and walls.)
Last Stand at Super 6-4 (main mission):
The last stand. Delta’s defend the crash site as long as
they can. Somalis try to overrun the US soldiers.
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